I have a few suggestions for exporting your build in the next game jam you do: Firstly, I STRONGLY suggest making a game playable in browser. A simple 2D game like this could have definitely been done in browser. When you first create a Godot Project, if you choose "compatibility", you will be able to export things to the web. So, when you go to export, add the web/HTML5 export option. Then create a folder, export by web into said folder, with the game being called "index", then compress said folder into a ZIP file, and upload it to itch and selecting "game playable in browser". People are more likely to rate and enjoy browser games. Secondly: When exporting the game, you can choose "embed PCK", which will put the .pck file into the executable file, so people only need to download one thing.
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I have a few suggestions for exporting your build in the next game jam you do:
Firstly, I STRONGLY suggest making a game playable in browser. A simple 2D game like this could have definitely been done in browser. When you first create a Godot Project, if you choose "compatibility", you will be able to export things to the web. So, when you go to export, add the web/HTML5 export option. Then create a folder, export by web into said folder, with the game being called "index", then compress said folder into a ZIP file, and upload it to itch and selecting "game playable in browser". People are more likely to rate and enjoy browser games.
Secondly: When exporting the game, you can choose "embed PCK", which will put the .pck file into the executable file, so people only need to download one thing.
Thanks. I submitted this with like 20 seconds to spare but noted for next time.